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To start playing, you need to choose an army. Like I mentioned earlier, Warhammer 40K isn’t just game-it’s also a collection and a hobby that involves miniatures and painting. You’ll really enjoy Warhammer 40K if you’re into complex strategy games, and enjoy building Gundams. If this number isn’t higher than the leadership characteristic in that unit, then you’ll have to retire a certain amount of models based on the gap between the two numbers. To do this, you need to count every model that has been defeated, roll a dice, and then add the number of fallen models to the number on the dice. This means that you’ll have to take a morale test. Morale PhaseĪfter you’ve completed an exhausting battle, some of your units have fallen. If some members of your unit are too far from your enemy, you can move them three inches in any direction that points towards your target.Īfter choosing your target and determining what melee weapon to use, you’ll have to figure out how many attacks your model can make using your model’s attack characteristic. Any models (including your opponent’s) that have charged or stand within one inch of an enemy can attack during the fight phase. The number on the dice equates to how many inches you can move towards your enemy. You’ll then have to roll two six-sided dice to see how far your unit can advance. Prior to your charge attack, the enemy gets the chance to retaliate by firing Overwatch. The unit you choose during the charge phase has to stand within 12 inches of the enemy. In the charge phase, your units can throw themselves towards the enemy to attack. You can only shoot enemies that are visible from your model’s viewpoint, and the weapon you choose affects how many attacks your model can make. This goes on until all of these models take a turn shooting.īut before you fire your weapons, you need to figure out who you’re going to shoot. You can only shoot with models that come equipped with ranged weapons, and they have to be farther than one inch away from your enemy.Īfter one model in your unit finishes shooting, you can continue shooting with your other models that carry ranged weapons. Shooting Phaseĭuring the shooting phase, you have to select a unit to shoot with.
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Otherwise, you’ll have to try again during your next turn. Rolling two six-sided dice and getting a total that’s more or equal than the power’s warp charge value means that you can successfully execute an attack.
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So, what is a psychic test? It determines whether your psyker gets to utilize the power of your choice. Rolling a double one or a double six during the psychic test will mortally wound your psyker. You can use these powers, but they come with a risk. The models labeled as a “psyker” on their datasheet can harness psychic powers. All movement is measured in inches, so you’ll need to have a tape measure handy. You can move the members of a unit in any direction, as long as the distance doesn’t exceed the set amount for that specific model on the character datasheet. Keep in mind that you’ll have several different units that comprise a larger army. Movement Phaseĭuring the movement phase, you can pick one of your units to become mobile. However, when you’re just starting to play Warhammer 40K, the most important things to learn are the six different phases of a battle round: 1. Just like with Dungeons and Dragons ( D&D) and other strategy games, there are a lot of little rules and exceptions that you learn as you go along. Let’s be honest, eight whole pages are still excessive, especially if you’re used to playing board games like chess or Monopoly. Thankfully, Games Workshop has condensed it down to a mere eight pages. The rulebook of Warhammer previously consisted of dozens of pages.